(Note: This project was previously named "A Generative AI-powered Library Tour in Virtual Reality".)
Libraries have long been vital hubs for education, yet emerging technologies like virtual reality (VR) and generative AI (GenAI) have received far less attention in library settings than in other educational contexts, such as traditional classrooms, computer labs, or makerspaces. What's more, libraries serve diverse patron groups beyond students, including children, adults, elders, and underserved communities such as individuals experiencing homelessness.
This project highlights the untapped potential of VR and GenAI in libraries by creating an immersive, interactive, GenAI-powered virtual library tour that extends beyond physical spaces. By replicating the William Allen White Library at Emporia State University in VR, the project allows patrons to explore and navigate the space and engage with AI-powered librarians. These virtual librarians provide real-time assistance, answer questions, and guide users through library resources, showcasing how AI can enhance information access and user engagement. The project highlights the practical application of VR beyond entertainment or classroom settings, demonstrating its potential in libraries as an educational and community-building tool.
Designed for accessibility, the system will be available through both VR headsets and standard web browsers, ensuring that patrons can engage with AI-enhanced library services regardless of their access to VR hardware. To ensure seamless operation without adding to staff workload, the system is designed to run with maximum automation, minimizing the need for human intervention. This allows library staff to focus on other responsibilities while still offering innovative digital services.
Unlike conventional web-based AI interfaces, this approach fosters a greater sense of social presence by allowing patrons to see and interact with virtual librarians in an immersive environment. By bridging this technological gap, the project redefines how libraries can support diverse learners, enhance information access, and create more inclusive educational experiences.
If successful, this project can be easily adapted for academic libraries at other universities, providing an innovative way to engage students and enhance virtual library services. Beyond higher education, the system can also be replicated in school and public libraries, particularly in small and rural communities where funding, staffing, and resource limitations often restrict service offerings. By leveraging AI-driven automation and VR accessibility through both headsets and web browsers, this system can extend library services to a wider audience without requiring extensive human oversight or costly infrastructure. The flexibility of the design allows institutions to customize the virtual environment and AI functionalities to meet their specific needs, making it a scalable and cost-effective solution for libraries of all types.